Some video games are designed with both open world, and traditional levels and the open world game facilitates enormous exploration than a variety of smaller levels. Open world video games enable the player to reach the objectives in different ways. Video games with free-roaming or open worlds usually lack the loading screens and invisible walls in linear level designs. While the video games have used the open world structure since the 1980s, but the implementation in GTA III, released in 2001.
An Open World in video games in a digital world in which the player as the protagonist can manipulate from a third-person perspective and struggle to approach objectives freely.